Friday, June 19, 2015

Ballad of the Old-Time School Day Games



“How many miles to Barbaree?”
      “Three score miles and ten”;
“Can I get there by candlelight?”
      “Yes, and back again.”

  “Eenie, meenie, miney mo
   Catch a weasel by the toe;
   If he hollers let him go –
   Eenie, meenie, miney mo.”


                 I.

The years they come the years they go, each quicker than the last
And though old age is slow in gait, the years roll onward fast;
New cares are born, new thoughts arise, new duties hold their sway,
But now and then there comes a breath from some old by-gone day.
The old day at the country school, the outdoor games we played,
The arched streets, the daisy fields, where oftentimes we strayed;
The playground with its well-worn “gool”, the ball ground handy by,
The woodpile and the long board fence just fitted for “I spy”!
           
                                   II.

“How many miles to Barbaree?” We shouted ‘crost the way;
“Tis three score miles and ten, good sirs.” they answered plain as day.
“Can we get there by candlelight?” we shouted, bold and free,
“O, yes and back again,” said they, in playing “Barbaree”!
Then with a rush we’d try to gain the “gool” the other side
And some got by, and some got caught within the rushing tide;
But it was lively, harmless fun, a stirring thing to see,
And O, to run the race once more, those “miles to Barbaree”!

                                    III.

“Duck on the Rock” for husky boys, a game old as the hills,
But full of life and charged with skill, and full of boyhood thrills;
And “Snap the Whip” was jolly fun if we could e’re prevail
A lad to take the end, and send him spinning from the tail!
Then “Mumble Peg” was often played beneath the shady trees,
And modern art has failed to give us better games than these;
What fun to see a fellow root down in the grass and loam
To pull a plug out with his teeth that had been driven home!

                                   IV.

“Puss in the Corner”, “Hunt the Wolf”, were favorites as well,
Boy chasing boy afar a field until the warning bell;
O’er hill and dale, and jumping brooks to lead the merry chase,
Back to the school with tousled hair and red and heated face!
“Leap Frog” at recess was a game, especially for boys –
The girls were dignified of course, and never sanctioned noise –
Then “Sunday, Monday”, over hats, upon one leg we’d go,
A down the line with twenty hats or more all in a row!

                                   V.

Then turning handsprings, on the grass, and cartwheels o’er and o’er,
And standing on our heads in turn was fun enough galore!
The broad jumps, and the races run, the tug of war and all,
Games for the weak and for the strong, games for the large and small.
Baseball, too, blessed our daily lives, except when come a day
We had to weed the farmer’s beds, and couldn’t get away.
We had the “first” and “second” nines, which played their games by rule,
But “Scrub” and “Two Old Cat” was what we liked the best at school.

                                   VI.

And so the school day games went on, the same year after year,
The old-time favorites recalled – recalled and some not mentioned here.
Time in his swift, relentless round has borne us down his track,
But ever and anon our minds will go a drifting back;
Back to the playground by the school, and to the games we played,
To “Barbaree” and “Mumble Peg” beneath the maple shade;
And mayhap in our dreams we see the scholars and the school,
And hear once more their voices cry to those upon the “gool”!

“How many miles to Barbaree?”
     “Three score miles and ten”
“Can I get there by candlelight?”
     “Yes, and back again!”




June 19, 1910


Duck on a Rock is a game that combined tag and marksmanship. It is played by placing a somewhat large stone (known as a "duck") upon a larger stone or a tree stump. One player stays near the stone to guard it. The other players throw stones at the duck in an attempt to knock it off of the platform.
en.wikipedia.org/wiki/Duck_on_a_Rock

Barbarie, King of the
                                                           I.
O will you surrender, O will you surrender To the King of the Barbarie?
We won’t surrender, we won’t surrender To the King of the Barbarie.
I’ll go and complaint, I’ll go and complaint To the King of the Barbarie.
You can go and complaint, you can go and complaint To the King of the Barbarie.
Good morning, young Prince, good morning, young Prince, I have a complaint for you.
What is your complaint? What is your complaint?
They won’t surrender, they won’t surrender To the King of the Barbarie.
Take one of my brave soldiers, Take one of my brave soldiers.
—Deptford, Kent (Miss Chase).
                                                         II.
Will you surrender, will you surrender To the King of the Barbarines?
We won’t surrender, we won’t surrender To the King of the Barbarines.
We’ll make you surrender, we’ll make you surrender To the King of the Barbarines.
You can’t make us surrender, you can’t make us surrender To the King of the Barbarines.
We’ll go to the King, we’ll go to the King, To the King of the Barbarines.
You can go to the King, you can go to the King, To the King of the Barbarines.
—Clapham, Surrey (Miss F. D. Richardson).
                                                        III.
Will you surrender, will you surrender The Tower of Barbaree?
We won’t surrender, we won’t surrender The Tower of Barbaree.
We will go and tell the Queen, Go and tell the Queen of Barbaree.
Don’t care for the Queen, don’t care for the Queen, The Queen of Barbaree.
Good morning, young Queen, good morning, young Queen, I have a complaint to thee.
Pray what is your complaint to me?
They won’t surrender, they won’t surrender The Tower of Barbaree.
Take one of my brave soldiers.
—Lady Camilla Gurdon’s Suffolk County Folk-lore, p. 63.
                                                       IV.
You must surrend’ me, you must surrend’ me To the Queen of Barbaloo.
No, we’ll not surrend’ you, no, we’ll not surrend’ you To the Queen of Barbaloo.
We’ll complain, we’ll complain, &c .[To the Queen of Barbaloo.]
You can complain, you can complain, &c. [To the Queen of Barbaloo.]
—Penzance (Mrs. Mabbott).

(b) Two children stand together joining hands tightly, to personate a fortress; one child stands at a distance from these to personate the King of Barbarie, with other children standing behind to personate the soldiers (fig. 1). Some of the soldiers go to the fortress and surround it, singing the first verse (fig. 2). The children in the fortress reply, the four first verses being thus sung alternately. The soldiers then go to the King singing the fifth verse (fig. 3), the remaining verses being thus sung alternately. One of the soldiers then goes to the fortress and endeavours by throwing herself on the clasped hands of the children forming the fortress to break down the guard (fig. 4). All the soldiers try to do this, one after the other; finally the King comes, who breaks down the guard. The whole troop of soldiers then burst through the parted arms (fig. 5).
This is the Deptford version. The Clapham version is almost identical; the children take hold of each others’ skirts and make a long line. If the brave soldier is not able to break the clasped hands he goes to the end of the line of soldiers.[21] The soldiers do not surround the fortress. In the Suffolk version the soldiers try to break through the girls’ hands. If they do they have the tower. The Cornwall version is not so completely an illustration of the capture of a fortress.



 Snap the Whip by Winslow Homer 1872
Crack the Whip is a simple outdoor children's game that involves physical coordination, and is usually played in small groups, either on grass or ice. One player, chosen as the "head" of the whip, runs (or skates) around in random directions, with subsequent players holding on to the hand of the previous player. The entire "tail" of the whip moves in those directions, but with much more force toward the end of the tail. The longer the tail, the more the forces act on the last player, and the tighter they have to hold on.
As the game progresses, and more players fall off, some of those who were previously located near the end of the tail and have fallen off can "move up" and be in a more secure position by grabbing onto the tail as it is moving, provided they can get back on before some of the others do. There is no objective to this game other than the enjoyment of the experience.
                                                                                                                             

Mumblety peg is generally played between two people with the aid of a pocket knife. In one version of the game, two opponents stand opposite one another with their feet shoulder-width apart. The first player then takes the knife and throws it to "stick" in the ground as near his own foot as possible.
en.wikipedia.org/wiki/Mumblety-peg

Puss in the Corner - A yard, court, room, or other square area with four corners, posts, or trees equidistant from one another is chosen as the playing arena. One player is nominated "Puss" and takes his place in the center of the arena. Each of the other four players selects one of the corners and takes his place there. Play begins with the four corner players attempting to exchange places with each other in any direction. "Puss" attempts to gain a corner during the exchange. Should he succeed, the player then left without a corner becomes "Puss" and takes his place in the center of the arena. Play resumes in a similar manner. Should players A and B attempt to exchange corners and A gains B's corner but A's corner is gained by "Puss", then B becomes "Puss" rather than A.

Monday, Tuesday - A game played with a ball. There are seven players, who each take a name from one of the days of the week. One (Sunday) begins by throwing the ball against a wall, calling out at the same time the name of one of the days, who has to run and catch it before it falls. If this one fails to catch the ball, the first player picks up the ball and tries to hit one of the six with it, who all endeavour to escape being hit. If the player succeeds, he again throws the ball against the wall, calling out another day of the week to catch it. If a player gets hit three times, he is out. The winner is he who has either not been hit at all or the fewest times, or who has been able to stay in the longest. The same game is played with twelve children, who are named after the twelve months of the year.—London and Barnes (A. B. Gomme); Strand Magazine, ii. 519 (F. H. Low).

Scrub Baseball - This simplified version of baseball has been enjoyed since the game was first played in the nineteenth century. There are no teams in scrub baseball – players simply take turns rotating between batting and fielding.

Old cat (also known as ol' cat or cat-ball) games were bat-and-ball, safe haven games played in North America The games were numbered according to the number of bases. The number of bases varied according to the number of players. Only one old cat continues to be commonly played in the 21st century.
One old cat, one eyed cat, or the contracted one-o'-cat was the basic version of the game, with a pitcher or giver; a batter or striker; a catcher, and sometimes another fielder or two. The striker, upon hitting the ball thrown by the giver, attempted to run to a single base (often the giver's position) and back again. The fielders tried to sting the striker-runner with a thrown ball while he or she was not touching the base. The striker would also be put out if the struck ball were caught in the air, or if they swung three times at the giver's deliveries and missed. One old cat, like scrub baseball, was a game of individuals—one against all—and not a team sport. Each base touched before 'out' (or just home) would score a point, although score was often not kept.
In his book Base-Ball, John Montgomery Ward wrote that to initiate a game of one old cat, players called out a number to claim a position: one, two, etc.—one being the striker, two being the pitcher, and three the catcher. When an out was made the striker moved to the last position (e.g. five), five became four, four moved to three, three moved to two, and two took a turn as striker—the coveted position. Ward said that if more players were available for the game, there would be two batters opposite each other (as in cricket), and they ran to the opposite base when the ball was hit. This was two old cat.




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